@startuml
sprite $near_me [48x48/16] {
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000000000000000016DFFFFFFFFFFFFFF000000000000000
00000000000000000005FFFFFFFFFFFF9000000000000000
00000000000000000000DFFFFFFFFFFF2000000000000000
000000000000000000007FFFFFFFFFFB0000000000000000
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000000000000000000000BFFFFFFFFE00000000000000000
0000000000000000000005FFFFFFFF700000000000000000
0000000000000000000000EFFFFFFF100000000000000000
00000000000000000000008FFFFFFA000000000000000000
00000000000000000000002FFFFFF3000000000000000000
00000000000000000000000CFFFFC0000000000000000000
000000000000000000000006FFFF50000000000000000000
000000000000000000000000FFFE00000000000000000000
000000000000000000000000AFF800000000000000000000
0000000000000000000000004FF200000000000000000000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_NEAR_ME(_alias) ENTITY(rectangle,black,near_me,_alias,MATERIAL NEAR_ME)
!define MATERIAL_NEAR_ME(_alias, _label) ENTITY(rectangle,black,near_me,_label, _alias,MATERIAL NEAR_ME)
!define MATERIAL_NEAR_ME(_alias, _label, _shape) ENTITY(_shape,black,near_me,_label, _alias,MATERIAL NEAR_ME)
!define MATERIAL_NEAR_ME(_alias, _label, _shape, _color) ENTITY(_shape,_color,near_me,_label, _alias,MATERIAL NEAR_ME)
skinparam folderBackgroundColor<<MATERIAL NEAR_ME>> White
@enduml